

Once you get to the 17th hole, each person will have been the Wolf four times, and you can either let the person with the lowest point total on the 17th and 18th tee be the Wolf, or give the A and B one extra turn. The hitting order will rotate each hole, so if the order is A-B-C-D on the first hole, it’ll be B-C-D-A on the second, C-D-A-B on the third, and so on. It’s fun, simple and good for kids of all ages.Once you decide on a monetary value for each point, and a permanent hitting rotation, you’re ready to play. I kept seeing people talk about it and thought it was worth a try. Taco Cat Goat Cheese Pizza : this is a recent one that I got during a flash sale. SkipBo: one of the games I learned when I was growing up, this one brings back all kinds of memories.ĥ.


One of my favorite memories is playing it in Tahiti with my family.Ĥ. Phase 10: this game is a long one with lots of rounds. Skull King: chalk another one up to Grandpa Beck – this one is a little more confusing, takes some getting used to.ģ. We’re huge fans of all of Grandpa Beck’s games.Ģ. Cover Your Assets: a Christmas gift, this game is so much fun! It’s easy to play for people of all ages.Over the years we’ve received several fun family games.
#Card game golf rules download
I created a printable version of these rules so that you can download and refer to:ĭownload this set of game rules and score sheet. The game is over when someone reaches either 100 points or -100 points. The scores are accumulated from round to round. (You cannot exchange a card that was turned face up with a card that is already face up.)Īfter someone “goes out,” to end the round, you will add up your leftover points. You can continue to ‘ripple’ as long as the card that you turned face up can be exchanged for one that is face down.

If the face down card matches a card that is face up, exchange that card with the card either above or below it that is face down. If you draw a card that matches one of your cards that is face up and the card either above or below it is still face down, exchange the card that you drew with the face down card. If you have four sets of matching cards that are side by side, subtract 60 points from your score that round. If you have three sets of matching cards that are side by side, subtract 40 points from your score for that round. If you have two sets of matching cards that are side by side, you subtract 20 from the score for that round. The score of the two matching cards cancels out and becomes zero. If you draw a card that has the same value of a card that is face up in your use it to replace the card that is either above or below the card with the matching value. This ends the round but the remaining players get one more turn before adding up their points. Play continues until one player has all of her cards turned over. If he/she draws a card and doesn’t want to use it, she places it in her personal discard pile. This player can take a card from the community draw pile or from any of the players’ discard piles. If the player doesn’t want the card that he/she drew from the community pile, he/she places it in their discard pile. The one that was exchanged is placed above the rows of the cards. The player can exchange it with one of the 10 cards by flipping one card up in exchange. The first player takes a card from the community draw pile.
